Players can also use the ACT option to do many different actions, which are different for each enemy, usually for a peaceful resolution. Players can also use the ITEM option to eat food to heal, or to put on weapons or armor. Players can also use the MERCY option to spare enemies or run away. Monsters can be spared only if they have been beaten up enough to make them weak and unable to fight, or if they have been pleased by the right actions. In order for some boss battles to be completed without involving murder, the player must survive until the character they are facing has finished their dialogue. The game has many story branches and endings depending on whether players choose to murder or spare their enemies and as such, it is possible to clear the game without murdering a single enemy. Players earn EXP and gold for killing monsters. Monsters will talk with players during the battles, and the game will often tell the players what the monster's feelings and actions are. Enemy attacks can change based on how players interact with them: if the player chooses non-violent options, enemy attacks are easy, but they become harder if players choose violent options. The game uses many metafictional elements in both its gameplay and story. When players play in a boss battle more than once, the dialogue will change depending on actions from the times they played the battle before.
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